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3ds Max Animation with Biped by Michele Bousquet

By Michele Bousquet

3ds Max is a pacesetter in 3D animation for online game improvement, layout visualization, and visible results and allows clients to outperform the contest by way of high-volume visible results construction. From 3D storyboards and electronic matte work to real looking electronic environments, plausible characters, and ambitious crowds, this all-in-one software program is specialist and quick! The robust Biped module in 3ds Max eight, with pre-linked and realistically limited skeletons and its suite of movement instruments, dramatically accelerates the animation procedure. during this e-book and accompanying CD, writer and award-winning animators Michele Bousquet and Michael McCarthy examine the Biped, body, Crowd, and movement Mixer instruments and show tips on how to animate personality versions quick. they begin with the fundamentals of Biped, after which flow directly to footstep animation, freeform animation and using crowd habit simulation instruments. Readers also will the way to use the entire new instruments of movement Mixer for blending movement documents, and the Workbench for adjusting biped functionality curves, and study particular animation ideas, together with the way to modify body for excellent deformation, healthy a biped to any personality version, create life like motions, mix motions on any personality, create crowd scenes immediately, and extra!

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The selected keys turn white to indicate they are selected. 7. With these multiple keys selected, expand the Keyframing Tools rollout and click Keys. Set Multiple 8. In the Biped Multiple Keys dialog, click Apply Increment once. The biped COM is lowered on all the selected keys at once. 38 Section I: Getting Started Section I: Getting Started 39 9. Play the animation. The biped has more bounce in his step. 10. In the Track Selection rollout, select the Body Rotation button. 11. Use the > key on the keyboard to advance keyframe by keyframe.

Although Character Studio is quick with automating repetitive tasks, it is not designed to replace an animator's talent. This quick walk cycle is a starting point, not the end of the job. Section I: Getting Started 33 34 Section I: Getting Started Tip Beginner animators are often excited about the idea of using default footstep animation on their demo reels. This is not a good idea. Any studio recruiter can spot an unembellished Character Studio footstep cycle a mile away, and they will toss your demo reel in the trash.

37 38 Section I: Getting Started 3. Press the > key on the keyboard repeatedly to move through the animation. Look at the biped in the Left viewport, and move to each key frame for the COM. The COM is at its lowest point at frames 29, 41, 54, 67, 80, 93, 106, and 119. 4. Turn on Auto Key, then go to frame 29. 5. In the Track Selection rollout, select the Body Vertical button. In the Left viewport, move the COM downward by approximately 3 units. The feet are locked to the ground, so the leg links rotate as the COM is lowered.

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